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Instructor-Led Courses
| Course Title |
Instructor Effectiveness |
| Duration |
Delivered in several formats:
- One-day Instructor Effectiveness Seminar
- Two-day Mini Boot Camp
- Four-day Boot Camp *
*Completing the four-day Boot Camp prepares a trainee to pass the Adobe Certified Technical Trainer exam. |
Short
Description |
Performance improvement techniques that advance instructor skills and effectiveness. |
| Prerequisites |
None |
| Topics |
- Keys to dynamic classroom presentation
- Principles of adult learning
- Components of effective communication
- Techniques for making training "stick"
- Establishing rapport with a class
- Motivating a diverse group of learners
- Questioning techniques
- Preparing to instruct
- Classroom management techniques
- Evaluating instructors and instruction
- Keys to using learning technologies (e.g., WebEx, PictureTel, and Centra)
|
| Course Title |
Instructor Performance Improvement |
| Duration |
Varies according to number of participants.
|
Short
Description |
A coaching approach in your classroom to update instructor teaching methods and energize their performance. |
| Prerequisites |
None |
| Topics |
- Effectiveness evaluation
- Strengths and weaknesses assessment
- Mentoring with new teaching techniques
- Written plan for long-term improvement
|
| Course Title |
Mini-camp |
| Duration |
Two days
|
Short
Description |
Facilitated Instructor Effectiveness sessions followed by participant presentations on the second day. |
| Prerequisites |
None |
| Topics |
- Classroom management
- Principles of adult learning
- Motivating students
- Effective communication
- Dynamic presentation
- Questioning techniques
- Delivery of same presentation twice (once using principles learned, and the other applying feedback from first presentation)
|
| Course Title |
Web Page Development Using HTML |
| Duration |
Two days
|
Short
Description |
A comprehensive introduction to the HTML programming language used to create web pages. |
| Prerequisites |
Familiarity with a Windows operating system, and experience using a web browser such as Netscape Navigator or Internet Explorer. |
| Topics |
- Text formatting
- Use of hyperlinks
- Use of images
- Conventions for coding
- Page layout
- Site organization
- Use of cascading style sheets
- Advanced DHTML topics
- How to extend HTML
- Exercises during which participants create a small website
|
| Course Title |
Macromedia® Dreamweaver® |
| Duration |
Three days
|
Short
Description |
A comprehensive introduction to Dreamweaver® software designed to teach students to create and maintain interactive websites with a consistent look and feel. |
| Prerequisites |
Familiarity with a Windows operating system, and experience using a web browser such as Netscape Navigator or Internet Explorer. |
| Topics |
- Site definition
- Text formatting
- Hyperlinks
- External media (images, movies, etc.)
- Page layout (horizontal rules, tables, layers, frames)
- Style sheets
- Behaviors
- Timelines
- Dreamweaver® extensions
- Accessibility
- Dynamic content (this is an additional two-day topic that includes features found in UltraDev™ , and recent versions of Dreamweaver®)
- Exercises during which participants create a small website
(Graphic design and manipulation skills are not covered in this course.)
|
| Course Title |
Macromedia Flash™ |
| Duration |
Three days
|
Short
Description |
A comprehensive introduction to developing web animation using Flash™. |
| Prerequisites |
Familiarity with a Windows operating system, and experience using a web browser such as Netscape Navigator or Internet Explorer. |
| Topics |
- Drawing tools
- Animations
- Publishing options
- File optimization
- Buttons
- Graphics
- Sounds
- Movie clips
- Scripting
- Dynamic content
- Exercises during which participants create movies
|
| Course Title |
Introduction to JavaScript™ |
| Duration |
Two days
|
Short
Description |
A comprehensive introduction to the to JavaScript programming language. |
| Prerequisites |
Two-day Bianco Hopkins Web Page Development Using HTML course. |
| Topics |
- JavaScript fundamentals
- Use of objects and arrays
- Manipulating forms
- Looping and logical structures
- Graphics
- Multimedia
- Graphical user interfaces
- Data structures
- Exercises during which participants write and test programs
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